Scoring reference

full-count's scoring screen is a small state machine. Most of the time you're in waiting-for-result mode and a single keystroke picks the next event. Some results open a sub-prompt (a fielder sequence, an RBI count, a batter name) that you confirm with Enter or cancel with Esc.

This page is the full list, grouped by purpose. Letter keys are case-insensitive.

Pitches

Pitch keystrokes update the count and may resolve the at-bat automatically.

B Ball — four balls triggers the walk flow
S Strike — three strikes is a strikeout (swinging)
F Foul — counts as a strike up to two
Auto-walk

When a fourth ball comes in, full-count drops you straight into the RBI prompt for a walk — type 04 and Enter. (Only 1 is normally legal unless the bases were loaded.)

At-bat results

These keys end the current at-bat. Hits, walks, HBP, and fielder's choice open the RBI prompt. Strikeouts and the fielder-driven outs do not.

Hits & on-base

1 Single
2 Double
3 Triple
H Home run
W Walk
P Hit by pitch
C Fielder's choice

Strikeouts

K Strikeout swinging
L Strikeout looking

Fielder-driven outs & errors

These keys open a fielder prompt: type the position sequence and Enter. Positions are the standard digits 1–9 (1=P, 2=C, 3=1B, 4=2B, 5=3B, 6=SS, 7=LF, 8=CF, 9=RF).

G Groundout — e.g. 6-3
D Double play — e.g. 6-4-3
O Flyout / lineout — e.g. 8
E Error — e.g. 6 (runner safe)
V Sacrifice fly — e.g. 8

RBI prompt

After any hit, walk, HBP, or fielder's choice, a small prompt appears asking how many runs scored as a result of the play. Type a digit 04 and press Enter. Esc cancels the whole play.

Manual runner advancement

Use A when something happens between pitches that moves a runner: stolen base, caught stealing, wild pitch, passed ball, balk, or generic “other”.

  1. Press A.
  2. Choose the base the runner is leaving (1, 2, or 3).
  3. Choose the destination (2, 3, or 4 for home — or 0 for caught-out).
  4. Choose the reason — S stolen base, C caught stealing, W wild pitch, P passed ball, B balk, O other.

Stats are credited to whoever they belong to — the runner gets the SB or CS, the pitcher gets the WP or balk.

Substitutions

R Swap in a new batter in the current slot
Tab Bring in a new pitcher

Both open a name prompt. The replaced player's accumulated stat line is preserved — it doesn't disappear into the newcomer's row.

Undo

Press U to undo the most recent play. full-count pushes a snapshot of the game state before every user-initiated action; the stack holds up to 100 entries. Once you hit 100 the oldest snapshot is dropped.

Undo reverses whatever happened last — a pitch, a hit, a runner advance, a substitution — and is the right button when you miscalled something. Substitutions undo to the previous roster state.

Saving, ending, quitting

F2 Save (opens name prompt)
F3 Force-exit help overlay on setup
X End game → summary screen
Q Quit immediately (no autosave)
Ctrl+C Quit immediately (same as Q)

Play-log scrolling

The play log shows every event you've scored. When it gets long, scroll it without leaving the keyboard:

or j Scroll down one line
or k Scroll up one line

Prompt summary

PromptTriggered byValid keysConfirmCancel
Fielder sequenceG D O E Vdigits 19, -EnterEsc
RBI counthits, walks, HBP, FC, auto-walk04EnterEsc
Batter nameRletters, digits, spaceEnterEsc
Pitcher nameTabletters, digits, spaceEnterEsc
Save nameF2letters, digits, space, -EnterEsc
Runner advanceAsee Manual runner advancementautoEsc